Too many times we as gamers just throw our $60 at developers without thinking objectively “Is this game worth my money at launch?” I have been burned a few times by games, No Man’s Sky, Dragon Ball Z Battle of Z (which I will never get over how terrible that game is. But, you get the point!) So I am here to just give you a quick rundown of the game and to let you know if I think Mass Effect Andromeda is worth your money at launch! Read on to find out! Or don’t and go throw your money at the GameStop employee or wherever you buy your games from.
Disclaimer: This is all opinion based and the game was played with an open mind despite hearing the negative press about the game.
Mass Effect Andromeda was a game I was not looking forward to at all. With other games like Zelda Breath of the Wild and Nier Automata out, I couldn’t have cared less about a game from a series that I already don’t care about. I had already made my mind up that I wasn’t going to pick this game up. While the game did look interesting, I couldn’t see myself picking it up. Then early reviews were coming out saying the game wasn’t good and that it felt rushed etc… So I really wasn’t about to pick this game up! BUT! I felt I had unjustly written the game off as something not worth spending my time and money! I decided to pick the game up despite its reviews and I must say keeping an open mind has definitely helped! While Mass Effect Andromeda isn’t the Space Opera of a game I have been longing for it’s definitely a step in the right direction and I’m pleasantly surprised with its offerings. While it may have some technical issues that are noticeable they aren’t game breaking. I was fortunate enough to not have experienced the weird glitches that have been seen with other publications like GameSpot and IGN the only real problem I had was the sound cutting in and out at random points in the game. The facial animations may not look the best while in motion but they’re certainly not the worst. They don’t deserve the hate they’ve been getting. However, they could have used a bit more work on them.
Like past Mass Effect games, you create your character but this time around the character creator is a lot more deep, giving you more options to create your super space action hero. It’s not the greatest character creator but it is a step in the right direction. You can either make your own version of this games “Shepherd” now known as Ryder. Players can choose from male or female respectively (I would have liked it if I could have been one of the many different alien races but I guess that’s what multiplayer is for) The story was/is pretty enjoyable while extremely predictable at some points, it does some interesting twists and turns that made me want to keep playing.
But the gameplay is where Mass Effect Andromeda shines the brightest! I found that the more I played it the more I enjoyed it (If that makes any sense) unlike previous Mass Effect games where it was a very Gears of War feel Andromeda takes a more Destiny approach to its gameplay. It’s a lot more mobile and fast-paced. Which is attributed to the games new jetpack abilities where you can jump high and dash around like your Mega Man X! It’s a lot of fun dashing and shooting enemies then dashing back to safety. There’s also exploration to be had and it at times enhances the story and the overall experience.
Bioware has brought back the classic multiplayer from the past Mass Effect games with its horde mode. Players will pick their character/class and take on waves of enemies playing alone with strangers is cool but like the Gears of War horde mode, it’s really meant to be played with friends. Sadly I am that guy who constantly needs to be revived because I think I am Rambo and rush giant alien gorillas without a second thought. It’s still a lot of fun, though. Minus the fact it has these micro-transactions to get better gear, which it seems like every game is doing this! It’s annoying but I just choose to ignore and use the in-game currency after earning enough points.
All in all Mass Effect Andromeda is a fun experience. Its story may not have been the greatest but the gameplay is a lot of fun the game could have used a few more months of polish but I like what they presented, HOWEVER! In my honest opinion, this game isn’t worth the full $60 price tag. It may be good, but it’s not great, it doesn’t push the envelope for the series as it should have done or offered much that other Third-Person shooters offer. If you can get this game for $30-40 then it’s much better investment. If I had to give it a score I would give Mass Effect Andromeda-
7.5 hot blue alien chicks out of 10!
Oh yeah, speaking of which you can have sex with Blue alien chicks… Or humans… I guess. If you’re into that sort of thing. No game is perfect, 10/10
*This is something very casual and I really just wanted to get my overall thoughts about this game out* If you feel differently or want to know anything then let’s dialogue about it!
Mighty No. 9
The spiritual successor of Mega Man who hasn’t seen any proper love in quite some time. The game filled with controversies. What with numerous delays, people not getting the merchandise they were promised after pledging X amount of dollars, people are wondering where the 4million dollars that they raised went, and among other things, has finally released and oh boy… It’s something else, and not in a good way. But was it worth the wait? Read on to find out my opinion being a huge fan of Mega Man!
Before we get started
Now being the spiritual successor to Mega Man, arguably one of the greatest franchises of all time people had the highest of hopes for this game and while I was playing this I couldn’t help but compare it to some of my favorite entries in the series. Those being Mega Man 2, 3, and 7 then Mega Man X1, X4, and X5 to name a few of them. I only compared controls and the overall experience.
Big shoes to fill
You play as Beck or Mighty No. 9, the game opens up with to a city being destroyed this acts as intro stage to teach you the basic controls and how the game works so far so good. The overall feel of it so far feels weird but it’s just the intro stage. Anyway, all the robots have all gone Maver- I mean they got the Zero vir- just a virus. We’ve seen this before a bunch of robots go bad and you have to fight them. Nothing really new here outside of when you take your powers from the other robots they aren’t dead and will help you if you do the boards in the correct order. Again nothing new here. However, the in-game cinematics was extremely bland and had zero life in what was being delivered. At least with Mega Man X4’s poorly acted anime cutscenes, there was life and personality in everything that was said. As I was playing the game I did feel bad constantly comparing the game to even the worst of the Mega Man games but when your whole thing is “Its the new Mega Man without being Mega Man!” I and fans of the series can’t help but compare it to Mega Man. But I did restart the game because I wanted to judge this game on its own merit and to just see if it was a good game!
Jumping and shooting before Prom Night
After you beat the intro stage you are tasked with defeating your other robot brothers who are running amok at various locations around the world. As I was playing each board I became increasingly frustrated not because of the poor level design (we’ll get to that) but because the controls are incredibly sloppy and just how the overall game feels incomplete and like it’s still in Beta testing the only thing that feels somewhat complete is standing still. The platforming in the game needs some work it’s not the greatest but it’s also not the worst ever. You just would think the creator of some of the greatest platforming and gameplay would easily be able to recreate that back no problem. But I guess not. You shoot enemies and then once they’re about to die you dash through them and get little buffs that increase your speed, power, etc… This system “rewards” fast gameplay but lacks the tightness of most games in the 2-D side scrolling games.
Music and Level Design
I grouped these two together because they’re both the same, boring. The music didn’t excite me in any way and the levels looked even worse. With the very little that was going on it just looked muddy. No stage was memorable in any way. The same goes for the music even when there’s supposed to be this epic fight it just sounds like the music chugging along until you beat it. Almost like music itself is bored with it. I even found myself turning on my own music from my phone and muting the game altogether. If you want a good example of both good level design and music watch this video from Mega Man X4(played by Magnus Blade) https://www.youtube.com/watch?v=ES9W_QRrRVw I wouldn’t ever mute that awesome music and what’s going on in the background really bring the game to life. That’s something Mighty No. 9 didn’t do at all. I know I said I wouldn’t compare Mega Man to Mighty No. 9 but I felt it was necessary in this case. I was bored throughout the 3hr or so experience. I didn’t feel the weight of anything that was happening in this world that they created.
What else is there?
Well, there’s really nothing left to say about this game because it doesn’t do anything that Wowed me. I will admit at times I cracked a little smile. It’s not completely terrible but it’s also not good either. I wanted this game to be amazing and had high hopes for it. I wanted it to be great, I really did as I’m sure many people who backed the game did. But this game didn’t live up to the expectations. There’s honestly nothing else worth mentioning in this game.
I am going to prom instead of playing this crap! (Final Thoughts and etc…)
I don’t hate this but nor do I like it. Mighty No. 9 is a game I would expect from an indie developer who had no idea what a video game was and played Mega Man one time and decided to make a game based on that at best. It’s just How do you mess up Jumping and shooting!? I guess you can because some people mess up peanut butter and jelly! I’m glad I didn’t back this game it’s not even better than Mega Man X7! And that game was BAD! But at least it looks somewhat decent! Where did the 4million dollars it raised on Kickstarter go? I’m genuinely curious! It certainly did not go to the bland level design, messy platforming, PS2esc graphics, and just overall frustrating gameplay. I may not be a game developer but I have seen games work with less or around the same budget and be leagues better than Mighty No. 9. An example of a crowd funded game actually working is Skullgirls a fighting game made by Lab Zero was crowd funded and made around $1.7Mil and that game looks and plays fantastic! wouldn’t recommend this game! Yes, they’re greatly different but Lab Zero again is making a game called Indivisible which you can download an Alpha demo (I believe) of the game right now on PC and PS4 and that games budget is $3.5mil. It’s all about the passion behind the project. I don’t feel like there was any behind Mighty No. 9. But I have to give them credit where credit is due. They banked off of people’s nostalgia and hunger for a new Mega Man game and totally capitalized on it and made a killing. Anyway before I continue to trail off on a tangent about how I feel Kickstarter is a broken system and that I think it should be done away with entirely but back to my last comments about Mighty No. 9. If you are feeling nostalgic and have a next gen system just get the Mega Man Legacy Collection for the same price you get six games and a bunch of extras for $15 digital and 30 physical! Or if you want to dust off or buy a PS2 and get the Mega Man X collection and the Mega Man anniversary collection (it has Mega Man The Power Battle 1 and 2) But If you REALLY REALLY want Mighty No. 9 then I guess go ahead and get it, it’s not the worse game I’ve ever played (That’s Dragon Ball Z Battle of Z) Mighty No. 9 is a truly mediocre experience. I would rather this game have gotten canceled and the people got their money back then for this game to actually have come out. This game is worth $5 at best, don’t waste your money. You’re better than buying this game at full price! I don’t want you to make the same mistake as I did. If you can get it for free even then go ahead! It’s worth the price of $0 I give it a-
Not so Mighty No. 3 out 10
-Drab Level Design
+You can jump and shoot
-Anticlimactic final boss
Until Dawn the choose your own adventure from the people at Supermassive Games is the next exclusive title on the PlayStation 4, but is it a boring story driven that feels like its too good to be a video game like The Order 1886? Well below you’ll find out!
Not so Spooky praise!
Sony’s next and possibly one of its most ambitious exclusive titles for the PlayStation 4! To start out I was not looking forward to this game. I thought it looked boring and made me wonder why I had bought a PS4. But after playing through Until Dawn, I’m sold! It may not be a total system seller if you are thinking about getting a PS4 but it’s definitely a game to consider adding to your library of games on the system if you’re looking to add something new and fresh to your system.
Until Dawn is a horror game that follows a group of teenagers as they spend a weekend at a cabin, they- You’ve heard AND seen this before? Are you sure because there’s a killer in the woods and- that’s almost every horror movie? Well that’s what the Developers at “Supermassive Games” were going for! They wanted to ease the player in to something familiar before totally flipping you on your head and let me tell you they do! I don’t want to spoil or give anything away but the story is phenomenal! Although the last part of the game is a bit weird I still enjoyed every second of it! Its thanks to the actors and actresses that really bring the story to life with top notch performances from Hayden Panettiere(Sam), Rami Malek(Josh), Brett Dalton(Michael), Noah Fleiss(Chris), Galadriel Stineman(Ashley), Meaghan Martin(Jessica), Nicole Bloom(Emily), Jordan Fisher(Matthew), Ella Lantini(Hannah and Beth) you have all your typical 80s horror movie characters present but its more of a good horror movie from the 80s.
When I was greeted with cast of players I would be playing as I almost instantly knew who I wanted to kill but as the game went on I changed my tune towards some of the characters. Some of them I still wanted to die and I made sure of that, which is the great thing about Until Dawn its that your choices effect the game and how the story plays out, even what you think could be the smallest of choices can actually have a major effect on the game and how the story unfolds from those points onward. While this may have been done in multiple games such as Life is Strange, Walking Dead by Telltale, and others Until Dawn doesn’t give you a suggestion on a choice that may have been better or possibly make you start the conversation over. Until Dawn makes you live with the choice you made without feeling like the developer is holding your hand and telling you the best way to complete the choose your own adventure game if anything they unexpectedly tripped you and said “Get over it!” and I love that about this game! I had no idea what my choices would do to the game or if some of my favorite characters would die or live or just prolong the inevitable. Its possible to make it through the entire game without killing any of the characters but its also possible having them all die! This again is something totally new and fresh!
This game is packed with content it’s unbelievable! The developers even said that on a second play though the players wouldn’t even have accessed 50% of the games content that being said there’s many different endings to this game so it warrants finding the different ways this game can end!
While Until Dawn doesn’t have the most in your face game like most survival horror games have these days, it knows that and definitely plays with what it does do and actually makes it one of the best survival horror games to date! You’ll be interacting with different objects, examining, and gathering different clues that will help you solve different mysteries and move on the story. While the fixed camera angles are pretty annoying and outdated, it does give you a nice suspenseful feel. That being the only gripe I had about this game that and how some of the characters interact with certain objects in the game.
Like most games that come out Until Dawn uses motion and facial capture of the actors. Each actor is captured so beautifully that I almost forgot that I was playing a game, even though the facial expressions can sometimes look a bit strange but I find that charming ever since DmC: devil may cry.
Since this is a horror game the setting is extremely eerie they did a great job at making each part of feel scarier than the last. The graphics are top notch! How the shadows and lights work so realistically with both the environments and the characters enhance the overall experience of the game.
Until Dawn is a masterpiece of a game! I did not expect to love the game as much as I did, aside from being pleasantly surprised by it I loved every second of it. It’s the best Horror game that I’ve played since PT and Resident Evil 4. I can’t wait to go back and play though Until Dawn eight more times to see the different endings and explore and what other choices may have an effect on the story. If you like Story driven Horror games that focus more the atmosphere and story or If you are looking for a different game that’s not like most Triple-A games, or if you just need a new game I definitely recommend Until Dawn! That why I’m giving Until Dawn a-
9 out of 10 screaming Teenage Girls who should know by now that camping in the woods in a cabin is a bad idea!
+Great Story -Fixed Camera Angles
+Interesting Characters -Odd interactions with some objects.
Street Fighter Assassins Fist, is a 13 episode mini-series adaptation that has been in the works for the past 4 years created by Joey Ansah and Christian Howard on the YouTube Channel Machinima. Based off of the long running and popular fighting game franchise “Street Fighter” with about 25+ main Street Fighter games spanning across all consoles and arcade machines and even more along with versus games and collections of games. All having a dedicated fan-base, through the years there have been two live action movie attempts to recreate the Street Fighter Magic the first was the 1994 movie with action star Jean Claude Van-Damme albeit the movie was so bad and campy it was almost good even funny at times. They just shouldn’t have called it Street Fighter. The second attempt was in 2009 with Street Fighter: The Legend of Chun-Li. This movie was not only bad in everyway but it seemed that it tried to do what Marvel is doing and Start a Cinematic Universe but with the Street Fighter Characters. Why they began with Chun-Li who is only a very small part to the Street Fighter Mythos is beyond me (nothing came of this while they did try at the end to introduce Ryu as to have the next movie) The only movies that have been able to come close and superseded the Street Fighter magic were the anime adaptations Street Fighter Alpha, Street Fighter Alpha Generations, and Street Fighter 2: The Movie. When the first trailer calling itself “Street Fighter Legacy” showcased main fighters/friends and rivals Ryu (Played by Jon Foo) and Ken (Christian Howard) fighting in a forest doing all of their signature moves such as the Hadoken, Shoryuken, and the hard to pronounce by the average person Tatsumaki Senpuu Kyaku. At the very end it showed Akuma (Joey Ansah) and then it was over. This trailer got fans of Street Fighter who have wanted an adaptation done right at a whole new level of “Hype” for the series what with Street Fighter 4 coming back after a ten year hiatus from Street Fighter 3: Third Strike-Fight for The Future and being total success and reinvigorate the even the most casual of Street Fighter fan. With the show on a four year hiatus fans began to worry about the shows future, but the creators made sure to keep up with the fans and let them know that Street Fighter Legacy now Called Street Fighter Assassins Fist was very much alive and in production! May 23, 2014 is when it was finally released, but did it live up to the name of Street Fighter? Or was it just another Hollywood
mess? Read on to Find out as I talk about The Good, The Bad, and The Special
Street Fighter Assassins Fist (SFAF) opens up to 3 men training in a Martial Art called “Ansatsuken” which in Japan was used as an Assassination Art. Goken the Master (Akira Koieyama) Ken Masters (Christian Howard) and Ryu (Played by new actor Mike Moh) demonstrate much skill and soon display those familiar moves being done.
The show takes place in the 1950s through flashbacks to the 1980s as its “Present Day” SFAF does an amazing job with the Flashbacks explaining The Younger Goken (Shogen) training under his master Goutetsu (Togo Igawa) and his Brother Goki (Gaku Space) and his struggle for ultimate power leaving the Dojo to fully master the forbidden art of Satsui No Hado (Murderous Intent) and seeing their struggles as both brothers and as they learn Ansatsuken. For the first time I felt like the flashbacks were ACTUALLY necessary to the story itself instead of just being shoehorned in just to increase runtime. Such as the flashbacks of Goki of how he was once a good man to him abandoning his humanity and training in Satsui No Hado taking the path of the Shin Oni for preparation to become Akuma (demon)
Another thing this show does well is making it feel like the video game brought to life! Which has only been done by Mortal Kombat films and Mortal Kombat Legacy but even then some of the characters didn’t feel like the characters in the games. I know I may sound like a Street Fighter Fan Boy and a Mortal Kombat hater but that’s not the case at all! I love both series a lot Mortal Kombat and Street Fighter 2 were the first games I ever played. Its just when I am close to a video game like Mortal Kombat or Street Fighter and there is going to be a live adaptation of it I want it to be perfect so I can see more in the future! While I was watching SFAF I noticed that in the fighting that the fighters would only move in a 2-D like fighting ground despite being in a 3-D background like the video games (minus the EX series) It was a nice little touch for the creators to add. The characters felt like the video game characters brought to life and done well! Ryu (my favorite character in Street Fighter) played by Mike Moh was going to get my heaviest of judgment and I was pleasantly surprised at how he played the Young Ryu! He really played up all the qualities; from him being a very skilled fighter but still a bit inexperienced to not knowing much if anything about life outside of his dojo and the forest he really made the character his own and at the same time staying true to him. I had no complaints with him or any of the other actors. They all did a phenomenal job I will say even beyond Phenomenal even for staying so true to the characters and the source material!
No The Bad! I know I will really sound like a fan boy now but I am very serious when I say there is no bad in this mini-series. The only bad thing I can even think is that The episodes are only 9-14 minuets long although they are action and story packed I would have loved to see what else the writers would have put in if it had a longer run time maybe some more fights, dialogue, or explanation of the Satsui No Hado but with what they had they did an amazing job with not making it feel boring or an episode that is just kinda there. Every episode was important!
Throughout the episodes true fans of the series and of Capcom will see tons of Easter eggs and it’s so good! Mire casual fans may not but I will point out my favorites and arguably the best ones! For instance when Ken and Ryu go to the Bar and see an Underground Fight Club as soon as they enter a man appears and stops them! Those who follow Street Fighter will automatically know who this man is! Its Yoshinori Ono who some have called the Grandfather of Street Fighter! Another special thing is that When Akuma is Fighting his Master Gotetsu he does a Tatsumaki Senpuu Kyaku followed by a Shoryuken which in tournaments and online people who play as Akuma do this sort of combination. Another special thing is a training montage with Ken and Ryu you hear the Street Fighter theme (but that’s only a small part of it) Then their Master Goken pulls up with to their training grounds with groceries. As Ken walks up to the car door Goken opens it stopping him and hands him a package in that package is the hit game Mega Man 2 a game created by Capcom in the 80s! One of my favorites was when Ken and Ryu were about to do their final test they gave each other the fist bump which they always do in the games when you pick Ryu and Ken! There’s a ton more but these are probably the best!
All in all Street Fighter Assassins Fist is not only a way to show big mainstream studios that there can be great live action video game adaptations but also that anything is possible if you believe in what you are doing and are absolutely serious about it! Despite its short run time and low budget it rose above all past Street Fighter adaptations and set an incredibly high bar (In my opinion) not only for themselves for a next season but for anyone or studio who wants to tackle Street Fighter! That is why I am giving Street Fighter Assassins Fist a 10/10! I feel it’s rightfully deserved they touched on everything important in the mythos of Street Fighter and again set an incredibly high bar for anymore Street Fighter Adaptations whether they be anime or live action. If you are a fan of Street Fighter you should (and probably have watched this already) but for new comers who are a bit curious about what it is this is a great starting point if you want to get into the games or anime! Ultra Street Fighter 4 has just released as DLC to Super Street Fighter 4 and Super Street Fighter 4: Arcade Edition along with other Street Fighter games and Capcom fighters on PSN, eShop, iOS, and XBLA! So you can get a nice Street Fighter fix anywhere!
FINAL SCORE 10/10
-Stayed True to Source Material
-Great Character development