Mighty No. 9 It’s worse than nothing!

*This is something very casual and I really just wanted to get my overall thoughts about this game out* If you feel differently or want to know anything then let’s dialogue about it!

Mighty No. 9

The spiritual successor of Mega Man who hasn’t seen any proper love in quite some time. The game filled with controversies. What with numerous delays, people not getting the merchandise they were promised after pledging X amount of dollars, people are wondering where the 4million dollars that they raised went, and among other things, has finally released and oh boy… It’s something else, and not in a good way. But was it worth the wait? Read on to find out my opinion being a huge fan of Mega Man!

Before we get started

Now being the spiritual successor to Mega Man, arguably one of the greatest franchises of all time people had the highest of hopes for this game and while I was playing this I couldn’t help but compare it to some of my favorite entries in the series. Those being Mega Man 2, 3, and 7 then Mega Man X1, X4, and X5 to name a few of them. I only compared controls and the overall experience.

Big shoes to fill

You play as Beck or Mighty No. 9, the game opens up with to a city being destroyed this acts as intro stage to teach you the basic controls and how the game works so far so good. The overall feel of it so far feels weird but it’s just the intro stage. Anyway, all the robots have all gone Maver- I mean they got the Zero vir- just a virus. We’ve seen this before a bunch of robots go bad and you have to fight them. Nothing really new here outside of when you take your powers from the other robots they aren’t dead and will help you if you do the boards in the correct order. Again nothing new here. However, the in-game cinematics was extremely bland and had zero life in what was being delivered. At least with Mega Man X4’s poorly acted anime cutscenes, there was life and personality in everything that was said. As I was playing the game I did feel bad constantly comparing the game to even the worst of the Mega Man games but when your whole thing is “Its the new Mega Man without being Mega Man!” I and fans of the series can’t help but compare it to Mega Man. But I did restart the game because I wanted to judge this game on its own merit and to just see if it was a good game!

Jumping and shooting before Prom Night

After you beat the intro stage you are tasked with defeating your other robot brothers who are running amok at various locations around the world. As I was playing each board I became increasingly frustrated not because of the poor level design (we’ll get to that) but because the controls are incredibly sloppy and just how the overall game feels incomplete and like it’s still in Beta testing the only thing that feels somewhat complete is standing still. The platforming in the game needs some work it’s not the greatest but it’s also not the worst ever. You just would think the creator of some of the greatest platforming and gameplay would easily be able to recreate that back no problem. But I guess not. You shoot enemies and then once they’re about to die you dash through them and get little buffs that increase your speed, power, etc… This system “rewards” fast gameplay but lacks the tightness of most games in the 2-D side scrolling games.

Music and Level Design

I grouped these two together because they’re both the same, boring. The music didn’t excite me in any way and the levels looked even worse. With the very little that was going on it just looked muddy. No stage was memorable in any way. The same goes for the music even when there’s supposed to be this epic fight it just sounds like the music chugging along until you beat it. Almost like music itself is bored with it. I even found myself turning on my own music from my phone and muting the game altogether. If you want a good example of both good level design and music watch this video from Mega Man X4(played by Magnus Blade) https://www.youtube.com/watch?v=ES9W_QRrRVw I wouldn’t ever mute that awesome music and what’s going on in the background really bring the game to life. That’s something Mighty No. 9 didn’t do at all. I know I said I wouldn’t compare Mega Man to Mighty No. 9 but I felt it was necessary in this case. I was bored throughout the 3hr or so experience. I didn’t feel the weight of anything that was happening in this world that they created.

What else is there?

Well, there’s really nothing left to say about this game because it doesn’t do anything that Wowed me. I will admit at times I cracked a little smile. It’s not completely terrible but it’s also not good either. I wanted this game to be amazing and had high hopes for it. I wanted it to be great, I really did as I’m sure many people who backed the game did. But this game didn’t live up to the expectations. There’s honestly nothing else worth mentioning in this game.

I am going to prom instead of playing this crap! (Final Thoughts and etc…)

I don’t hate this but nor do I like it. Mighty No. 9 is a game I would expect from an indie developer who had no idea what a video game was and played Mega Man one time and decided to make a game based on that at best. It’s just How do you mess up Jumping and shooting!? I guess you can because some people mess up peanut butter and jelly! I’m glad I didn’t back this game it’s not even better than Mega Man X7! And that game was BAD! But at least it looks somewhat decent! Where did the 4million dollars it raised on Kickstarter go? I’m genuinely curious! It certainly did not go to the bland level design, messy platforming, PS2esc graphics, and just overall frustrating gameplay. I may not be a game developer but I have seen games work with less or around the same budget and be leagues better than Mighty No. 9. An example of a crowd funded game actually working is Skullgirls a fighting game made by Lab Zero was crowd funded and made around $1.7Mil and that game looks and plays fantastic! wouldn’t recommend this game! Yes, they’re greatly different but Lab Zero again is making a game called Indivisible which you can download an Alpha demo (I believe) of the game right now on PC and PS4 and that games budget is $3.5mil. It’s all about the passion behind the project. I don’t feel like there was any behind Mighty No. 9. But I have to give them credit where credit is due. They banked off of people’s nostalgia and hunger for a new Mega Man game and totally capitalized on it and made a killing. Anyway before I continue to trail off on a tangent about how I feel Kickstarter is a broken system and that I think it should be done away with entirely but back to my last comments about Mighty No. 9. If you are feeling nostalgic and have a next gen system just get the Mega Man Legacy Collection for the same price you get six games and a bunch of extras for $15 digital and 30 physical! Or if you want to dust off or buy a PS2 and get the Mega Man X collection and the Mega Man anniversary collection (it has Mega Man The Power Battle 1 and 2) But If you REALLY REALLY want Mighty No. 9 then I guess go ahead and get it, it’s not the worse game I’ve ever played (That’s Dragon Ball Z Battle of Z) Mighty No. 9 is a truly mediocre experience. I would rather this game have gotten canceled and the people got their money back then for this game to actually have come out. This game is worth $5 at best, don’t waste your money. You’re better than buying this game at full price! I don’t want you to make the same mistake as I did. If you can get it for free even then go ahead! It’s worth the price of $0 I give it a-

Not so Mighty No. 3 out 10

-Sloppy Gameplay

-Drab Level Design

-Feels incomplete

+You can jump and shoot

-Shockingly Short

-Anticlimactic final boss

-Lifeless cutscenes

-Boring soundtrack

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